How to detect source errors? - Data Layer ~ Welcome to Just Friend4U

Sunday, 25 May 2014

How to detect source errors? - Data Layer

In order ensure that the frames are delivered correctly, the receiver should inform the sender about incoming frames using positive or negative acknowledgements. On the sender's side the receipt of a positive acknowledgement implies that the frame has arrived at the destination safely while the receipt of a negative acknowledgement means that an error has occurred in the frame and it needs to be retransmitted. However, this scheme is too simplistic because if a noise burst causes the frame to vanish completely, the receiver will not respond at all and the sender would hang forever waiting for an acknowledgement. To overcome this drawback, timers are introduced into the data link layer. When the sender transmits a frame it also simultaneously starts a timer. The timer is set to go off after a interval long enough for the frame to reach the destination, be processed there, and have the acknowledgement propagate back to the sender. If the frame is received correctly the positive acknowledgment arrives before the timer runs out and so the timer is canceled. If however either the frame or the acknowledgement is lost the timer will go off and the sender may retransmit the frame. Since multiple transmissions of frames can cause the receiver to accept the same frame and pass it to the network layer more than once, sequence numbers are generally assigned to the outgoing frames.
The types of acknowledgements that are sent can be classified as follows:
  • Cumulative acknowledgements: A single acknowledgement informing the sender that all the frames upto a certain number have been received.
  • Selective acknowledgements: Acknowledgement for a particular frame.
They may be also classified as:
  • Individual acknowledgements: Individual acknowledgement for each frame.
  • Group acknowledgements: A bit-map that specifies the acknowledgements of a range of frame numbers.

Flow Control

Consider a situation in which the sender transmits frames faster than the receiver can accept them. If the sender keeps pumping out frames at high rate, at some point the receiver will be completely swamped and will start losing some frames. This problem may be solved by introducing flow control. Most flow control protocols contain a feedback mechanism to inform the sender when it should transmit the next frame. 

Mechanisms for Flow Control:

  • Stop and Wait Protocol: This is the simplest file control protocol in which the sender transmits a frame and then waits for an acknowledgement, either positive or negative, from the receiver before proceeding. If a positive acknowledgement is received, the sender transmits the next packet; else it retransmits the same frame. However, this protocol has one major flaw in it. If a packet or an acknowledgement is completely destroyed in transit due to a noise burst, a deadlock will occur because the sender cannot proceed until it receives an acknowledgement. This problem may be solved using timers on the sender's side. When the frame is transmitted, the timer is set. If there is no response from the receiver within a certain time interval, the timer goes off and the frame may be retransmitted. 
  • Sliding Window Protocols: In spite of the use of timers, the stop and wait protocol still suffers from a few drawbacks. Firstly, if the receiver had the capacity to accept more than one frame, its resources are being underutilized. Secondly, if the receiver was busy and did not wish to receive any more packets, it may delay the acknowledgement. However, the timer on the sender's side may go off and cause an unnecessary retransmission. These drawbacks are overcome by the sliding window protocols.
    In sliding window protocols the sender's data link layer maintains a 'sending window' which consists of a set of sequence numbers corresponding to the frames it is permitted to send. Similarly, the receiver maintains a 'receiving window' corresponding to the set of frames it is permitted to accept. The window size is dependent on the retransmission policy and it may differ in values for the receiver's and the sender's window. The sequence numbers within the sender's window represent the frames sent but as yet not acknowledged. Whenever a new packet arrives from the network layer, the upper edge of the window is advanced by one. When an acknowledgement arrives from the receiver the lower edge is advanced by one. The receiver's window corresponds to the frames that the receiver's data link layer may accept. When a frame with sequence number equal to the lower edge of the window is received, it is passed to the network layer, an acknowledgement is generated and the window is rotated by one. If however, a frame falling outside the window is received, the receiver's data link layer has two options. It may either discard this frame and all subsequent frames until the desired frame is received or it may accept these frames and buffer them until the appropriate frame is received and then pass the frames to the network layer in sequence.




In this simple example, there is a 4-byte sliding window. Moving from left to right, the window "slides" as bytes in the stream are sent and acknowledged. 
Most sliding window protocols also employ ARQ ( Automatic Repeat request ) mechanism. In ARQ, the sender waits for a positive acknowledgement before proceeding to the next frame. If no acknowledgement is received within a certain time interval it retransmits the frame. ARQ is of two types :
  1. Go Back 'n': If a frame is lost or received in error, the receiver may simply discard all subsequent frames, sending no acknowledgments for the discarded frames. In this case the receive window is of size 1. Since no acknowledgements are being received the sender's window will fill up, the sender will eventually time out and retransmit all the unacknowledged frames in order starting from the damaged or lost frame. The maximum window size for this protocol can be obtained as follows. Assume that the window size of the sender is n. So the window will initially contain the frames with sequence numbers from 0 to (w-1). Consider that the sender transmits all these frames and the receiver's data link layer receives all of them correctly. However, the sender's data link layer does not receive any acknowledgements as all of them are lost. So the sender will retransmit all the frames after its timer goes off. However the receiver window has already advanced to w. Hence to avoid overlap , the sum of the two windows should be less than the sequence number space.
w-1 + 1 < Sequence Number Space
i.e., w < Sequence Number Space
Maximum Window Size = Sequence Number Space - 1

     2.  Selective Repeat:In this protocol rather than discard all the subsequent frames following a damaged or lost frame, the receiver's data link layer simply stores them in buffers. When the sender does not receive an acknowledgement for the first frame it's timer goes off after a certain time interval and it retransmits only the lost frame. Assuming error - free transmission this time, the sender's data link layer will have a sequence of a many correct frames which it can hand over to the network layer. Thus there is less overhead in retransmission than in the case of Go Back n protocol. 

  • In case of selective repeat protocol the window size may be calculated as follows. Assume that the size of both the sender's and the receiver's window is w. So initially both of them contain the values 0 to (w-1). Consider that sender's data link layer transmits all the w frames, the receiver's data link layer receives them correctly and sends acknowledgements for each of them. However, all the acknowledgemnets are lost and the sender does not advance it's window. The receiver window at this point contains the values w to (2w-1). To avoid overlap when the sender's data link layer retransmits, we must have the sum of these two windows less than sequence number space. Hence, we get the condition
Maximum Window Size = Sequence Number Space / 2

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